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In the magical land of Whimsy Wood, young Brooklyn, a curious and inventive six-year-old girl, and her charming three-year-old brother, Logan, embarked on an extraordinary adventure to restore the enchanted Rainbow River that had lost its vibrant colors. With the help of their magical friends—a talking caterpillar named Cocoa, a wise old owl named Orion, and a friendly dragon named Dazzle—Brooklyn and Logan journeyed through breathtaking landscapes filled with whimsical creatures, enchanted forests, and hidden treasures. As they learned the importance of teamwork, creativity, and problem-solving, their bond grew stronger, illuminating the rainbow river once more and filling their hearts with wonder and joy. Together, they proved that even the smallest heroes could make a significant difference in their world.

У невеликому містечку жив-був хлопчик Петрик. Він був дуже допитливим і мріяв одного дня заробити власні гроші. Одного разу, коли Петрик йшов зі школи, він побачив, як сусідка тітка Ганна несе важкі пакети з магазину. — Доброго дня, тітко Ганно! Можливо, вам допомогти? — запитав Петрик. — Було б чудово, дякую, хлопчику, — усміхнулася вона. Петрик допоміг донести пакети до її будинку, а тітка Ганна дала йому 20 гривень. Ідея для бізнесу Петрик вирішив, що в місті багато людей, яким потрібна допомога. Він розповів своїм друзям і запропонував разом допомагати сусідам: носити важкі пакунки, вигулювати собак, підмітати двори або навіть поливати квіти. Оголошення розклеїли біля магазинів і на дошках оголошень. Вже наступного дня їм зателефонувала бабуся Оксана, яка попросила допомогти винести старі речі з дому. Петрик і його друзі швидко виконали роботу, і бабуся дала їм 50 гривень. Як Петрик навчився розпоряджатися грошима Спочатку хлопці хотіли одразу витратити гроші на солодощі, але Петрик запропонував поділити зароблене: 1. Частину відкласти – на велику покупку, наприклад, велосипед. 2. Частину залишити на витрати – на морозиво чи іграшки. 3. Частину віддати на добру справу – допомогти тим, хто потребує. Розширення бізнесу Справи пішли добре, і згодом Петрик придумав нову ідею — розфарбовувати камінці яскравими малюнками та продавати їх як сувеніри Чого навчився Петрик? 🔹 Заробляти можна навіть у дитячому віці, якщо знайти корисну справу. 🔹 Гроші не падають з неба — треба працювати, щоб їх отримати. 🔹 Важливо не лише витрачати, а й заощаджувати та інвестувати у розвиток. 🔹 Робота має приносити радість і користь іншим людям. А яку ідею для заробітку придумав би ти?

Coral was small but bright, with vivid orange stripes and a curious spirit. He loved swimming through the colorful corals and playing hide-and-seek with his friends. But there was one thing Coral feared—venturing too far from his sea anemone home.

It is a bright Saturday morning. Tipene and Nikora are going camping! “Where should we camp?” Tipene asks. “Let’s go to the river!” says Nikora. Page 3 They grab their backpacks and walk along the path to the river. “Look at the water!” Tipene shouts. The river sparkles in the sun. “Let’s set up our tent!” says Nikora. They work together to pitch it.“Our tent is cozy!” Tipene giggles. They have fun inside. “Time to make a campfire!” says Nikora. They find sticks and rocks. A parent helps them start the fire. “Be safe, boys!” they say. “Yummy! Let’s roast marshmallows!” says Tipene. They laugh as they cook. They sit by the fire. “Tell me a story!” Nikora asks. Tipene begins. The sky gets dark, and stars twinkle above. “Look at all the stars!” says Nikora. They lie on the grass, dreaming about the stars. “What do you see?” asks Tipene.

Things that comfort a small child when getting into bed.

Today Ezra, Leo, Mummy and Daddy had a big adventure. They were going tot dig the deepest hole in the world on the beach. They were on Kommetjie Long Beach in Cape Town. It was wide, empty, with crashing waves and mountains in the distance. Daddy had the biggest spade, Mummy a medium size spade, Ezra a small spade and Leo a tiny spade. They dug and dug and dug until the whole was 2km deep and suddenly they found a magical golden kingdom. They played theater for hours until the sun set and they climbed out the whole to go home. That night everyone fell fast asleep.

In a magical forest, a brave girl named Aadya, her loyal dog Max, and a small dinosaur named Dino discovered a mysterious map to the "Valley of Whimsical Wonders," a place said to grant any wish. Along the way, they encountered a silver-leafed tree that spoke in whispers. “Beware the Shadow Sprites,” it warned. “They feed on fear.” As they journeyed further, the trio crossed a sparkling river where a talking fish gifted them a glowing scale. “This will guide you in darkness,” it said before vanishing. Soon, they entered the Misty Maze, a twisting path filled with illusions created by the Shadow Sprites. Using the glowing scale, Aadya revealed the true path, banishing the sprites. Finally, they reached the Valley of Whimsical Wonders, a breathtaking land of floating islands and singing flowers. At its center was the Wishing Well of Eternity, guarded by a phoenix with blazing feathers. “What is your wish?” it asked. “I wish for peace and happiness for all who live in this forest,” Aadya replied. The phoenix spread its wings, and golden light enveloped the forest, transforming the Shadow Sprites into gentle fireflies and filling the land with harmony. Aadya, Max, and Dino returned home, their hearts full of joy, knowing their selfless wish had made the magical forest a better place.

Benjamin is not very good at putting his rubbish in the bin. One day he meets a time Traveller that tells him how horrible the future is with rubbish and pollution everywhere. Asking him that if he puts his rubbish in the bin and tells all his friends to do the same thing, he can save the world.

Join Polar Bear as it explores the icy Arctic landscape, meeting other Arctic animals like seals and penguins. Children learn about the polar region and its inhabitants.

In the enchanted land of Lumina, a curious boy named Zephyr embarks on an adventure beyond the towering mountains that border his village. Zephyr discovers a hidden valley inhabited by magical rainbow penguins, each glowing with a different color of the rainbow. The leader of the penguins, a wise bird named Prism, welcomes Zephyr and shares tales of the enchanted valley and its mystical river, which is said to grant wishes. Zephyr forms a close bond with the penguins and helps them prepare for their annual Rainbow Festival. One evening, Zephyr makes a heartfelt wish by the enchanted river, hoping for the happiness and unity of his village, Lumina. The river shimmers, and Zephyr knows his wish has been granted. Returning to Lumina, Zephyr notices that the vibrant colors of the rainbow now follow him, bringing joy and wonder to everyone he meets. Lumina becomes known as the village of colors, where the story of Zephyr and the rainbow penguins inspires generations.

1. Moogeek and Eira are sleeping in a room in which you can see the snow falling through the window. 2. When the mother she switched on the lights and tells the girls to get ready for their day out in the winter. 3. Moogeek and eira are talking to each other about winter wear. 4. Moogeek explains how winter is required 5. Eira wears a parkka jacket but not warm enough ans she forgets to wear her hand gloves. 6. Moogeek and eira are on the street and Eira complains of feeling cold in the winter 7. Moogeek explains about frost bite with a picture of frostbite on the hands in a speech bubble and tells Eira that her house is close by and lets go back to take the sledge. 8. they walk back home and take the sledge and hand gloves for Eira 9. they go back outside with Eira on the sledge and Moogeek pulling the sledge

A boy struggles with stuttering, being bullied, and low self-esteem to manage his stutter and become a broadcaster as an adult

Young boy who dreams of becoming a dentist.

Hadley, girl befriends a magical magpie and the trampoline in transforms into the moon and they jump around and have fun.

Le Voyage des Nombres" narre l'inspiration de Mathieu, un jeune fasciné par les mathématiques, à travers une histoire transmise par un sage du village. Sa passion le propulse dans une quête infinie de découvertes mathématiques et d'héritage intellectuel.

A little girl who lives in a small villages wanders out into the forest and stumbles upon a mysterious door where she finds new creatures and learns ways to help her village with her new knowledge about the environment, outer space, and how to bring people together to create change to help her village that is going through environmental disparities.

The world was rough for Rosie. The front porch she called home was noisy and cold, and other cats, lean and quick, fought for scraps and dry spots. Rosie tried to keep up, but her small body was too weak, her ribs too sharp beneath her matted fur. She wheezed with every breath, her thin tail covered in dirt, and the ache inside her made moving feel impossible. Next door was a house Rosie often found herself near when the pain got too bad. Light spilled from its windows, and inside, a man and woman moved together, their faces kind but lined with sadness. Something about the house felt safe. One evening, Rosie collapsed near their yard, her body trembling, too tired to move. The man stepped outside, crouching near her with a plate of food. Rosie dragged herself forward, eating for the first time in days, her body shaking with the effort. “Poor thing,” the woman said softly, reaching out her hand but not touching Rosie right away. Her fingers smelled warm and gentle, not like the world Rosie knew.he next morning, the couple wrapped her in a soft towel. After a failed bath—Rosie’s terrified scratches proving her fear—the man carried her to the rescue vet. Humans poked and prodded, but their hands were kind. Medicine tasted bitter, but it brought relief. Back at the house, Rosie was given a warm crate, soft food, and quiet care. Over the weeks, Rosie began to heal. Her breathing eased, and her strength returned. The woman sang softly to her, and the man would talk about how they’d needed something to care for. Rosie didn’t understand their words, but she felt their love. In return, she showed them her gratitude—purring on their laps, curling at their feet, and bringing laughter to their quiet home.The man spoiled her with toys, and though the woman teased him, she soon did the same. For the first time,Rosie wasn’t just surviving—she was living. Nestled between them on the couch oneevening, Rosie purred softly, knowing she had finally found her place: her fur-ever home

Sammy, a curious snail, leaves his garden home to explore the world. Along the way, he meets Bella, a friendly butterfly. Together, they journey through meadows and over brooks, discovering new wonders. But as days pass, Sammy misses home. With Bella's help, he returns, realizing there's no place like home. Sammy continues to explore the garden, knowing adventures await.

One day in class, Neha was busy working on a drawing when she noticed her friend Rahul wiggling in his chair and tapping his pencil. Unlike the others, Rahul couldn’t sit still. Later, during a maths lesson, Tara, who loved puzzles, struggled to solve a problem and looked upset when she couldn’t find the right answer. During break, Neha saw Aarav playing alone with blocks. He didn’t talk much but built an impressively tall tower. Aarav often seemed upset by little things, so others didn’t ask him to join their games. That evening, Neha shared her observations with her mom: Rahul’s restlessness, Tara’s difficulty with maths, and Aarav’s preference to play alone. Neha wondered why her friends couldn’t do things like everyone else. Her mom explained that everyone's brain works differently, making each person unique.

Page 1: Cover Vibrant illustration of the orchard with friendly fruit characters peeking out from behind leaves and flowers. Bold, playful title font: "Peek-a-Boo Fruits." Page 2: Introduction A brief introduction to the orchard and the main characters: Apple, Banana, Grape, Strawberry, and Blueberry. A welcoming message inviting children to join the fruity adventure. Page 3-5: Setting the Scene Illustrations of the lively orchard, showcasing tall apple trees, vines of ripe grapes, banana clusters, and colorful flowers. Fruit characters getting ready for the hide-and-seek game with smiles and excitement.
